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RESUME

Achievements and Experience

SPFX MAKEUP ARTIST

Febuary 2015 - Present

Studied a diploma at AACM, The Australian Academy of Cinemagrampic makeup: 

FEBUARY 2015 - NOVEMBER 2015


Skill Aquired:

• Film Industry Appraisal

• Work Environment

• Communication Between Departments

• Dealing with On-Set Problems

• Script Breakdown and Call Sheets

• Freelancing/Networking/Portfolio Presentation

• Product & Equipment Knowledge • Cranial and Facial Analysis

• Day and Evening Make-up Application

• Make-up for High Definition Filming

• Character Make-up

• Mood Alteration

• Stylising Facial Hair

• Period Composition

• Fundamental Ageing

• Simulating Injuries and Wounds

• Concealing tattoos and application of fake tattoos

• Introduction to Prosthesis

• Basic Casting and Mould Making

• Sculpting

• Manufacturing and Applying Prosthetics

• Special Effects/ Airbrush Techniques (including spray tanning)

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Contact Lens Certification:


July 2015

• Taught by Denis Musgrove

• History of lenses

• How to apply various lenses, 15mm, 17mm and sclera 

• Fully licensed to do so on films and sets

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Short Film Project:

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July 2015

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• ​Worked on Short Zombie film "The Cure"

• Rotated between Extras and leads for beauty and SPFX Makeups

• Touch ups and Props

August 2016 - Present

ACHIEVED KNOWLEDGE: 

  • Critical Thinking in Creative Media - Learning Reflectively in creative media, Famous Reflective Writing: Journals, diaries, blogs, Intelligence and learning, Developing as a reflective learner and practitioner, What kind of learner am I? ,Optimising your learning style, Introduction to Blogging and  discussion, Applying pre-writing strategies. Formatting and presentation, Criticism ,Myth busting, Organising your writing, Writing styles, Proofreading your work, Form and function of public speaking, Verbal and nonverbal communication, Audiovisual tools, Debunking myths about presentation, referencing guides, Scholarship and Plagiarism,  Using another’s knowledge appropriately, Referencing to acknowledge your sources, how to write bibliographies and discographies, Understanding resource based learning, Library skills, Internet searching techniques, Sourcing information from appropriate resources, Utilising information effectively in academic studies, Understanding and identifying arguments, Premises,  Conclusions, Evidence, claims, warrants, Logic and reasoning, Reading and thinking critically and analytically to synthesize ideas, Advantages of working in groups and teamwork. 

  • Storytelling for Contemporary Media - Fundamentals for first time screenwriters, Introduction to Screen Australia Guidelines, three act structure, Synopsis, Treatments, Story World Images, Short film, Narrative Structures, Story/Plot/Narrative, Protagonist vs. Antagonist, Conflict and Obstacle, The importance of needs, goals, fears and desires for characters In conjunction with story structure, themes/traits, Introduction to the Wireframe, Premise, Dramatic Question, Story World/Context, Introduction to Crisis/Climax, Transitions and Complications, Value & Controlling Idea (Theme), Positive/negative scene plan, Introduction to Character, Function-Outer Journey vs. Inner, Journey, Ghost & backstory, Identifying genres, Developing back-story, Literary devices for characters: Flashback, Recollection, Dialogue, Narration/Voice over, film history, history in film relating to different creative fields, introduction to Celtx, Writing great scenes, Writing great dialogue, scene layouts, properly formatting scripts and scriptwriting.  

  • Fundamentals of Drawing - Traditional and Observational drawing , basic shapes, Cartoon Head Construction, Folio development, how to source great reference images, Grid Method, Basic forms, Ellipses, Draw simple objects from forms, Creating Tone, Perspective (1 point, 2 point and 3 point), principals of shape, analytic, expressive drawing, Elements and Principles of form, Life drawing, skeletons, Musculature, Skeletal structure in motion,  Dynamic line, Advanced rendering techniques for the human form, character design, Visual concept generation, Techniques for exploring character form, Character design for 2D and 3D applications, Drawing for pre-production, model sheets, rendering for clothes and drapes,  Naturalism vs. stylisation, Heads & faces, Live action reference, rendering for fur and feathers, rendering for scales,  animal bodies and forms beyond the usual, Generating believable fantasy forms, The role of landscape in art, Environmental concept generation, Creating mood and ambience, Lighting and staging, Structure and composition and Environments that tell stories. 

  • Foundations of 3D Graphics - Overview of 3D art and industry, Intro to 3d software, Pre-production, 3D Modelling, 3D Production Pipelines and Workflows, Overview of the stages in a 3D production pipeline, Navigating 3D space, Creating primitives, Moving, rotating, scaling objects, Selections, Naming objects, Applying a basic shader to an object, Aligning and snapping objects, Pivot points and parenting objects, Build a robot from primitives, Components of polygon modelling, Polygon modelling workflow, Normals, Introduction to Polygon modelling, UV mapping and UV mapping alternatives, Unwrapping, Asset modelling, shaders and textures, Image file formats for texturing, Shader overview: Diffuse Specularity and glossiness Opacity/ Transparency Reflection Bump and Normal maps Emissive maps, Hierarchies, Pivot points, Keyframing, Editing keyframes, Curve editor, Scene Assembly, Lighting and Rendering, Merging and importing assets, Scene and file organisation, Camera based composition basics, Basic Lighting, Rendering, Overview of compositing, Using video editing software to combine, edit and finish an animation, Hard Surface Asset Creation Workflows, Creating assets for different purposes, Choosing the most appropriate workflow for the job, Detailing methods, Normal maps or high poly modelling, Practical design choices for 3D modelling from 2D concepts, Hard Surface Modelling Methods and Workflows, Hard surface polygon modelling, Subdivision surfaces, UV Mapping and Texture Baking, UV mapping hard surface models, Baking texture maps (Ambient Occlusion and Normal Maps), Hard Surface Texturing and Shaders, Texturing workflows, 2D texture painting, 3D texture painting,  Real time shaders, Procedural shaders, Sourcing images and building texture libraries, Image compression and file types, Scaling/cropping & manipulating texture sources, Asset Presentation, Basic lighting,  Setting up a scene for asset presentation, Rendering, Editing and adding titles to presentation.

  • Production 1 (group work) - Collaboration (in the creative process), Project management for small scale animated productions, Pitching for contracts, Pre Production materials, The role of the client, Interpreting and deconstructing briefs, Writing synopses and treatments, Research and visual references, contracts, Project Management, Project methodologies for small scale animated productions, Gantt Charts, Work Breakdown Structures, Data management, Storyboarding, Aims of the storyboard, Shot types and movement, Practical considerations for animation production, Formatting and labelling Pitches, Types of pitches, Selling the concept, pitching to a client, Interpreting and integrating client feedback, Negotiation, scope and costing, Other considerations Editing and Animatic Production, Overview of editing for animation production, Tools for animatic production, Workflow, Sound and music considerations, analysis, reflecting and post mortem writing.

  • Overview of Industry - Introduction to creative media industries, Business of creative media,Creative media economy, Contemporary technologies, Future of creative industries,Defining the industries, Media market as ecosystem, Media delivery methods, Prosumers, Media empires, Changing strategies for market influence,  Writing a Resume and Cover Letter, Identifying career pathways and target employment opportunities in creative industries, Freelancing vs. employment ,Using social media to create work opportunities, finding jobs in the creative industries, Raising funds for project development, conversing with other creatives and blogging techniques.

  • Intermediate 3D Graphics - Overview of Character Animation Pipeline Character Modelling, Overview of character modelling techniques and workflows, Getting started on a character model, Setting up reference planes, Blocking out the body,  head topology overview, Facial modelling, Modelling character accessories, Modelling hair, Modelling clothes, UV Unwrapping organic shapes, Character texturing, UV Unwrapping a character, Rigging, Introduction to rigging, Hierarchies, Bones, Skinning, Rigging,  Inverse Kinematics, Using a pre made rig, Skinning a character, Setting up a pre made rig,Introduction to 3D Animation, Principles of Animation, Creating and editing keyframes, Curve/graph editor, Animation for games, Animating loops, Creating a walk cycle, Contact, down, passing and up poses, Weight and Balance, Treadmill vs Non-Treadmill, Good silhouette values, Rendering and lighting, Editing video and adding audio for showcase, Creating title plates in Photoshop, Editing in Premiere, polishing you final product, intro to making a showreel, showreel fundamentals and a good reel vs a bad reel. 

  • Principles of Animation -History of Animation, introduction to flash animating, digital art and animation, Run through document setup, drawing tools, frames, layers, onion skin and publishing, Pose to Pose & Straight Ahead animating, Paths of Action, Breaking the Joints, Drag, Squash & Stretch, Exaggeration, Follow Through & Overlapping, Secondary Action Animating, Walk Cycles, Primary Action: contact, down, passing, up, Arcs, Weight transfer and Balance, Secondary Action: Arms and Other, Appendages, Breaking Joints, Timing, Slow Ins & Slow Outs, Introduction to Photoshop and the basic drawing tools necessary to produce simple character concept art, Traditional 2, CGI, Hybrid, Stop Motion, Experimental animation techniques. 

  • Animation Studio 1

  • Media Studies

  • Cultural Perspectives

  • Animation Studio 2 (Modelling)

  • Major Project Development

  • Animation Studio 3 (Modelling)

  • Work Placement

  • Elective

  • Major Project Production

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PROJECTS WORKED ON:

Short Animatic:

  • Short animatic for a ABC kids show

  • Team leader of a group of five

  • Time Management

  • Gantt Charts, WBS Diagrams, Conflict and file management, Script concepting, Landscape design, Social interaction and making sure everyone was in contact.

  • Job Allocating, Brainstorming and References

  • Presentation organiser

  • Scheduling and Meetings

  • Group work contract

  • Main Client to Team Communication Network

  • Mood Boards, Style guide and Pitches

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Art and concepts for this project all done by Liam Oliver

PROGRAM KNOWLEDGE:

  • Autodesk - Maya, Mudbox, 3ds Max, Sketchbook

  • Adobe Creative Suit

  • Unity

  • Unreal Engine

  • Zbrush and Scupltris

  • Quixel Suite

  • Paint SAI

  • CELTX

FPS Game - Made By Dylan Daniels

  • Rough asset designs 

  • Colour palettes

  • Final Asset designs

  • 3D low poly assets 

  • Character Models, low poly

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Monthly Beauty Box Logo:

  • Rough concepting 

  • Referencing and following brief

  • Final digital design - JPG and Transparent

  • colour palettes and design

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Albea Prime Environment Map/VR Game

  • VFX

  • Triggers

  • Physics

  • Video editing and composition

  • Lighting

  • Audio composition

  • Camera set up

  • Sequencing

  • 3D modelling and texturing

  • Sculpting

  • Map composition

  • Skybox Creation

  • Script writing

  • Mood Boards

  • Retopologising

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Steampunk Environment Game

  • VFX

  • Triggers

  • Physics

  • Video editing and composition

  • Lighting

  • Audio composition

  • Camera set up

  • Sequencing

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Reality Break - Puzzle Game

  • Landscapes and map composition

  • Asset creation 

  • 3d Modelling

  • Colour palletes

  • 3D Pixel art

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Sci fi Environment

  • VFX

  • Triggers

  • Physics

  • Video editing and composition

  • Lighting

  • Audio composition

  • Camera set up

  • Sequencing

  • Map composition

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All full videos of the game maps can be viewed by the video player on the home page!

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CV: CV
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