 L'aura LogoLogo design for a beauty box monthly subscription.
Main Graphic Designer.
If I had to change anything on this Illustrator logo it would be adding some more shadows to the final design as well as including a winged eyeliner feature as in show in the concept designs for this logo. |  Steampunk GameAssets drawn for a Steampunk themed apartment game.
All using various brushes within Autodesk Sketchbook and references based on a 1800's steampunk vibe. |  Tekken UnknownCharacter model based off my female character basemesh.
From the orginal Tekken Tag Tournament by Namco.
Is a stylised version of Unkowns character.
3ds Max was used |  Tekken Unknown 2See Tekken Unknown for more information , you can find this model using the link attached |  Steampunk Game 2See Steampunk Game for more information |  Steampunk Game 3See Steampunk Game for more information |  Steampunk Game 4See Steampunk Game for more information |
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 Female Character Basemesh 01This is a basic female character base mesh I created to be used in the future for character models. At the moment it's being used for a character model from TEKKEN TAG TOURNAMENT.
If I had to make any improvements on this it would be the amount of polys I used but at the same time the high poly count gives me the detail I want for a base mesh.
Main 3D modeller/character artist.
Made in Autodesk's 3DS Max |  Female side 02Refer to Female Character Basemesh 01 for more details on this project. |  Female front 03Refer to Female Character Basemesh 01 for more details on this project. |  Female angle 04Refer to Female Character Basemesh 01 for more details on this project. |  3D female character handAngled render of a character models hand I made.
This project is to make a 3D character model and put it in unreal from either a superhero background or fighting game background.
I learnt how to model a high poly looking hand and make it work on a low poly model.
The improvement I think I need to make is before the base of the hand hits the cylindrical fingers it needs to be more shaped because to me they are quite boney right now and you can tell i've joined them up. |  Eyeball Render FrontThis render is for a project Im currently working on for a character model to model, texture, rig and skin into Unreal Engine
This model includes two layers for the female character models eyes as well as some Uv unwrapping, HDRI maps and textures made via Autodesk Sketchbook.
I think I could improve on the Position of the black pupil which needs to be fixed up in the texture as well as playing with more the the mapping settings to get some better reflection. |  Game Asset designConcepting and 3D modelling of game assets for a small team of game students.
Lead Modeller and Concept Artist.
This is still currently in progress and I wouldnt change anything on the concepting design for this. |
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 Hand RenderRender of the right hand side of my character model.
See the angled render image for more detail on this project. |  Hand RenderRender of the right hand side of my female character model.
See the angled render image for more detail on this project. |  Hand RenderRender of the front view of the hand for my character modelling project.
See the angled render image for more detail on this project. |  Eyeball RenderLeft hand view of my female character models eye.
See the front render image for more detail on this project. |  Galaxy Pepper GrinderRevamped version of my 3D asset
This base of the in game weapon the Pepper Grinder From Alice Madness Returns
This is one of the first assets I did in 3Ds Max the original version is in my portfolio and the things I wanted to change about the original asset I did so in this Galaxy version.
I added a look that more suited the game and based the purple colour scheme off the "Drink Me" Potion in game as well as the translucency the the model was based off of the bottle that holds the potion. |  Galaxy Pepper Grinder FrontSee the angled render to get more information on this project |  Oracle Dota 2 Digital PaintThis digital painting is based of a MOBA called DOTA 2.
This project was for myself to add to my portfolio.
I went for a Borderlands Style of Oracle making the lines all scratchy and rough with vivid colours.
If I had to change anything on this project it would be the way the reflections look cartoony i would make the white reflections more subtle as well as blending the colours better. |
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 Taun We Character ModelFirst ever character model
Project Star Wars group scene of characters for unreal engine.
This project was quite a difficult one as i had to make topology from scratch as well as going off little reference.
If I had to change anything about this project it would definitely be the poly count. The high poly count made this difficult to change and fiddle with the shape of the model. |  Taun we character model zoomedSee The Taun We render close up for more information on this project |  Zbrush character model3D concept design in Zbrush.
Concepting for a short film lead.
Part of a team of concept artists.
If I had to change anything about this project it would definitely be doing this character model in 3ds Max. At the time this was one of my first efforts in a program I had which was Zbrush which I had no clue how to use. Now that I know how to model in other programs as well as Zbrush if I ever got the chance I would of modelled it in MAX |  Galaxy Pepper Grinder ZoomedSee the angled render to get more information on this project |  Galaxy Pepper Grinder RightSee the angled render to get more information on this project |  Eyeball renderangled view of my female character models eye.
See the front render image for more detail on this project. |  Jellyfish Render no tentaclessee Jellyfish 3D wildlife for more information on this project. |
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 Jellyfish 3D wildlifeThis model is a 3D sculpt and low poly asset made in Sculptris and 3DS Max.
This project is still currently underway as the stingers need to be freeform modelled in but for now I have modelled the first layer of stingers via the Hair and Fur modifier in MAX.
I cant say what i would change on it but so far I like the look of my Jellyfish |  Taun We's EyeThis was my first ever eyeball model.
This was for my Taun We character Model.
I wouldnt change anything on this model, so far this is one of my favorite models i've done in my whole animation career |  Demon SpeedsculptSpeed Sculpt of a demon. This was just somthing I was doing whilst watching a sculpting stream.
It was a sphere but i shaped it to what it looks like in the render.
I would definitely change the fact that this sculpt has no eyeballs as well as polypainting it rather then leaving it as a red clay shader. |  Original Pepper grinder assetThis is my original pepper grinder asset.
I had plans on texturing this model however my textures ended up breaking so I put some metallic shaders on it and rendered it.
The changes on this model I wanted to do is in my recent Galaxy Pepper grinder asset update above |  Zombie SculptZombie Sculpt for short film.
Concept artist for a short zombie film.
Quick bust sculpt in Zbrush. If I had to change anything it might be the conceptual design of the zombie because to me now it looks like a cyborg character more than a zombie. |  CatgirlCharacter Concept
Catgirl inspired by hatsune miku and catgirls.
If I had to improve anything on this project it would be the way the hair colour is bended and adding a face line rather than leaving it blank. |  IO DOTA Digital SketchDigital sketch of a DOTA 2 hero IO.
At the time there was much debate wether or not there would be a IO arcana skin so I this project was based off me being heavily biased towards this hero at that time so I thought Id Make some art.
I wouldn't change anything towards this peice accept redoing it to match the IO arcana that came out. |
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 Floki Digital SketchDigital based of a TV series called Vikings.
The reason I chose to draw this character out of all the vikings characters is because he had a odd charm about him as well as his eye makeup intrigues the makeup artist in me.
If I could improve anything it would be the fur and the beard as I would like it to be more like fibres then just quick flicks that simulate hair. Id also change the fact its only in black and white to a coloured sketch. |  3D Water Simulation Boat RenderThis is a 3D model of a boat asset I was using to play with 3Ds Max water simulation and fluid mechanics.
If I could change anything it would be that the front of the boat has a odd shape so I might go reshape that as well as the boat needs to be textured. |  Front Render Of Pepper grinderGo to original pepper grinder asset for more details on this project. |  Pirate Chest3D pirate chest for a small board game advertisement.
If I had to change things about this model it would be the texturing. I felt like I could of done more detailed sketches in photoshop. |  DOTA 2 Invoker SketchOutline of a DOTA 2 digital sketch I have done of Invoker.
The only thing id change on this piece would be redrawing some elements and adding colour to it. |  Flame fire nymphThis originally was a doodle in one of my classes.
The inspiration for this was around a nymph but with a fire element to it.
Id add colour to this drawing as the man change id make. |  Bloodied Eye SketchThis is a quick digital sketch of a bloodied and ruptured eye.
to me it encapsulates great symbolising for me with the bruising around the eye meaning life is full of bumpy roads and hardships but even if your all banged up you can survive it.
The thing I would change on this would be to darken the blood and add more colour to the digital sketch itself. |
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 Elder Wood Goblin SketchThis was a digital sketch of a elder wood goblin.
I got my inspiration from Guild Wars 2 the Asura race really intrigued me so I drew a forrest like character off of the small sized Asura.
I would change the colouring of this goblin as I found now doesn't really appeal to me. |  Life Drawing seriesThis was done in a series of traditional sketches of a life drawing session.
I was a participant in this.
This angled sketch shows the model posed enough for me to practice my form skills.
If I had to change anything about my life drawing sketch series it would be to digitally redraw them and possibly reuse them later for character design. |  Life Drawing series 02See Life Drawing series for more details.
This is a close up shot of a pose from the session. |  Life Drawing series 03See Life Drawing series for more details.
This is a lying down pose from the session. |  Life Drawing Series 04See Life Drawing series for more details.
This is a upside down shot of a pose from the session. |  Pesticide Squad 01This is a bunch of differently posed bugs.
I was for a bug character concept.
I took a Bee, Caterpillar and a Butterfly as my reference and transformed them into a ironic team called The Pesticide squad.
If I had to change anything about this project it would be redoing these digitally and in colour. |  Experiment 012This is a female character concept for a cyborg style character.
I would possibly change the clothes on this character as I don't find them that appealing anymore as well as redrawing it digitally. |
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 Life Drawing MaleThis is a series of sketches from a life drawing session of a male figure.
Anatomy wise there is a few things id change to these traditional drawings but thats all as I have already redone my favourite pose in this series of sketches as a digital sketch. |  Pesticide Squad 02See pesticide squad 01 for more information on this project.
This series of bugs include a stick bug, lady beetle and regular beetle. |  Male Digital SketchThis is a pre drawn pose from a male life drawing session.
This pose was taken into Autodesk Sketchbook and revamped to be more shaded and have more detail.
I would change the form of the legs in this digital sketch as I could tell i struggled redoing them digitally as well as adding some more shading in. |  Hand FlexThis was one of my first traditional drawings as a animation test.
The test was to get a regular hand pose and bend it into a fist as a drawing exercise.
I wouldnt change anything on this sketch accept maybe digitising it but other then that im very happy with this drawing. |  Punk OrbianThis was a female sketch from the life drawing series.
I chose to make it into a hippy barefooted character in a Sci Fi theme.
I called it punk orbian as her hair to me is quite a punk style and the orbian is her race but as well as that she has anti gravity powers and the "orbs" are a main feature.
I wouldn't really change this sketch at all except for adding colour and some darker outlines and shading. |  DandilionThis was a real life flower sketch I did.
I was having alot of inspiration from the original Walt Disney Alice In Wonderland and decided to draw a dandelion from the fields alice was in.
I would definitely make this a digital sketch as well as adding colour and more shadow and tone to this organic drawing. |  Overwatch - MercyThis is a character from Blizzard Ent. game Overwatch
At the time I had just gotten Overwatch and my favourite hero was the support character Mercy.
I wanted to do a quick sketch of the hero.
I would change the fact that it needs to be re drawn on another page cuz the ink from the othersides drawing went through as well as the wings on the sketch were quite hard for me to draw so I would redo those and digitally touch up and colour this sketch. |
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